By use of this skill, the character can make multiple attacks with only one swing. For each use of one of these tagged skills, the character will deliver damage equal to their Talon damage. For example, if the character deals 8 damage with their Talons and uses 2 Flurry of Blows tags, they will hit their target with 8 damage 3 times. This skill cannot be combined with any other skill except the Speed and Weapon Accuracy skills. The character will need one Speed tag for each use of a Flurry of Blows tag, so if the character uses 3 Flurry of Blows tags, they will need 3 Speed tags as well. You only need one Weapon Accuracy tag since it has a duration of 5 minutes. The character may only use five Flurry of Blows tags at one time in one attack.
This skill is stopped by any master skill that stops physical attacks, for example, Master Parry, Slay Parry or Dodge, or any magical defense that stops physical attacks, but one defense is required for each strike. Therefore, in the above example, the target character would need three defenses to stop all the damage.
This skill is not used if the character misses their target, does not hit the appropriate area on the target, or the attack is blocked. If they succeed in striking their target or if the target calls an appropriate defense, the skill is used.
To use this skill, the character should call “Flurry of X Blows, Y Damage”. If the character misses their target all of the tags used to perform the strike are not consumed. T
he Damage Bonus from instantaneous Strength Bonuses does not add to the damage of this skill. For example, Giant Strength spell, Feat of Heroes spell, Feat of Strength skill, etc. would not add to the damage done by the Flurry of Blows skill.
Back to the Skills List