Enchantments Rank 2

Enchantments Rank 2
List: Mage Basic Career
Cost: 2 / 6
Prereqs: Enchantments Rank 1, 25 Power Points, level 3
Skill Type: Arcane
Tagged: No
Purchase: Once
Duration: Constant
Description:

 

Rank 2:

Spell Verbal:  With Pure Magic I Cast a…

  • …Lightning Shield.        3 Power Point      Latent.
    • When invoked, this spell will cancel the effects of one Enchantments School spell. The Lightning Shield spell will also negate one blow from a weapon that does normal or magical lighting or electrical damage, but will not stop special damaging martial attacks such as the Slay, Critical Strike, Stun, Assassinate, etc. skills. A Lightning Shield will protect against extreme non-magical lightning or electricity for 5 seconds.

 

  • Lightning Bolt.     4 Power Points      Instant.
    • This spell does 20 points of magical damage due to lightning.

 

  • Magic Weapon        4 Power Points        Latent
    • This spell can only be cast on a weapon. If you hold the weapon, you can invoke this spell, which causes the next weapon attack done by the weapon to be magical. The Magic Weapon spell does not add any damage to the blow. The attacker must add, “Magic”, to the damage done by the weapon when invoking the spell; for example, “Two Magic”. The Magic Weapon spell only lasts for one blow, but if an attacker fails to hit their target the spell is not used up. Magic Weapon can be combined with any other combat skill such as Waylay, Slay, Assassinate, Critical Attack, etc.
    • This spell can be invoked and used with the Dissection skill to harvest a component from another character. This spell will last for 1 minute, but should the dissection be interrupted, the spell ends and must be recast.
    • This spell can never be invoked as a defense to the Shatter or Blast spells, nor does it give the weapon any properties of a magic weapon except what is listed here

 

  • Mighty Shatter <item>        4 Power Points        Instant
    • This spell will destroy a non-magical object of One-Handed Edge size or smaller. The name of the item that the caster wishes to shatter is an out-of-game comment that the caster says when the spell packet hits a target, for example, “With Pure Magic I Cast a Mighty Shatter… sword.” If the character is carrying more than one weapon in their hands, the caster can specify which weapon or hand is affected; if the caster does not specify then the target can choose which hand is affected.
    • The object that is being shattered must be visible to the caster; the caster cannot shatter a spell book completely contained within a pouch even if the caster knows that a spell book is there. This spell will not affect part of an object – a piece of the object that will damage or destroy it by removing the part out-of-game. For example, you could not destroy: the hinge on a box, the branch of a tree, a lock built into a box, the leg of a small stool, the doorknob of a door, etc. You can destroy: a box, a branch on the ground, a Master Lock on a box, a small stool, etc.
    • Clothing worn by a player can never be shattered with this spell; this includes: shirts, pants, belts, pouches, hats, shoes, etc. You can destroy jewelry or other things attached to the clothing such as: rings, bangles, necklaces, pins, etc. Armor cannot be shattered by means of this spell. No shield, regardless of size, can be shattered.
    • If any weapon or item card was associated with the shattered item, the card should be torn in two. An item that has been shattered is broken into too many pieces to be collected.

 

Enchantments Rank 1
Enchantments Rank 3
Enchantments Rank 4
Enchantments Rank 5


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