By taking 10 minutes of in-game roleplay, the character is able to see into the beyond and divine the fate of a character. This skill is rather unreliable, not all predictions come true and those that do, rarely the way the characters expected. Once the diviner is finished with their reading, they should write down their prediction on a sheet of paper and hand it to a Plot Marshal. The Plot Marshal, at their own discretion and under no obligation, may or may not act on the information and should they chose to act, they are under no obligation to use it the way the character would wish or think.
Knowing this skill allows the character to use any divination tools they wish to, for example: tarot cards, dice, bones, tea leaves, crystal balls, palm reading, etc.
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