In order to learn Demonology, the character must be taught by a demon capable of teaching this magic. This demon will extract a price for this knowledge, nothing less than their immortal soul. This demonic pact marks the characters soul forever and when the character dies they are guaranteed to spend the rest of eternity in Hell.
Should this contract with Hell ever be broken, the character is unable to cast Demonology spells until a new pact is made.
Making the initial pact can be a tricky matter. The character must find a teacher in-game. Demons guard their knowledge most jealously and do not normally allow tomes to be made.
At the time the pact is signed, the character must choose which aspect of Hell they will follow: fire, ice, undeath, and shadow. This will directly affect how the character’s spells work. For example, should the character choose fire, then the type of demon they summon is fire and the spells will deal fire damage. Their aspect never changes unless their contract is passed to another and they change the aspect.
The four <Aspect> verbals would be:
• From the Unending and Fiery Pits of Hell I…
• From the Unending and Icy Pits of Hell I…
• From the Unending and Undying Pits of Hell I…
• From the Unending and Shadowy Pits of Hell I…
Rank 1:
Spell Verbal: From the Pits of Hell I…
- …Detect Demon. 0/1 Power Point Instant.
- This spell can be cast upon a character or item and will reveal if the character is a Demon or possessed by a Demon. If cast upon an item, it will reveal if that item contains a trapped Demon.
- …Summon an Imp. 3 Power Points 1 Hour, Special.
- This spell will summon an Imp of the appropriate type depending on the Demonologists Aspect. The character must be in their Death Count for the spell to affect them; if cast upon an undead character or a character who is not at least Bleeding to Death, the spell has no effect and the Power Points are wasted. At the end of the character’s Death Count, their soul is sacrificed to Hell and an Imp will emerge from the dead character’s body. The character’s soul spends a short time in Hell where it is tormented by the denizens of Hell. If the character is healed before the end of their Death Count, the spell ends and the summoning fails. Dispel magic will not stop the spell.
- When the demon is destroyed, banished, or 1 hour passes, then the demon returns to Hell, leaving whatever worldly possessions it had behind. The player may now go to the Healer’s Guild and resurrect. There is no special consequence of their time spent in Hell other than not being able to play, while playing the demon.
Demonology Rank 2
Demonology Rank 3
Demonology Rank 4
Demonology Rank 5
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