Claws

Claws
List: Druid
Cost: 3
Prereqs: Druid
Skill Type: Faith
Tagged: No
Purchase: Once
Duration: Constant
Description:

This ability allows the character to turn one or both hands into claws and allows them to use an approved LAIRE claw in combat dealing 1 point of magical damage with each blow. The claws are part of the character’s body and may not be coated with poison as doing so would poison the character. Even if the character were immune to the poison, the poison would be expended when applied. The character’s claws take damage and any damage dealt to the claws is taken from the character’s Body Points.

Damage Bonuses and special weapon attacks, like the Slay, Stun, Waylay, Assassinate, etc. skills, with the exception of the Speed skill and Inspire and Heroism spell songs, may not be used with the Claws skill. However, the character’s Strength Bonus does add to the damage.

Claws always swing for magic damage. The character has the option of using their Elemental Pool Points to increase the amount and type of damage dealt.

This skill requires the use of the character’s focus and a verbal, which must be at least 5 syllables, not including the skill’s name, and must contain some reasonably recognizable version of the name of the skill


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