Sanctuary Spell FAQ

Question: Does Sanctuary stop Eldritch damage?
Answer: Yes.

Question: Can you cast a spell while in a Sanctuary?
Answer: You may begin to recite a spell verbal while in a sanctuary but must release the Sanctuary (drop your “focusing” arm) before you finish the verbal and complete the spell.

Question: Does Sanctuary stop Turn/Repel/Compel/Control Vile Spawn?
Answer: No. Additionally Turn skills require an affected character to “move as fast as that type of character is able to move”, and moving faster than one step per second causes a Sanctuary to dissipate, so unless trapped against a wall or similar barrier the Sanctuary will end. Repel can situationally cause the same result. Compel does not automatically end a Sanctuary, but a subsequent orders might require it.

Question: Does Sanctuary stop Fear?
Answer: Yes, except a Fear spell augmented with Total Power will bypass the Sanctuary and affect the character. If they do not resist the Fear in some other way they will be forced to end the sanctuary and flee out of line of sight. A character affected by fear is not prevented from casting spells once out of line of sight of the source of fear, so they could then cast another one. If the source of fear came back into their line of sight before the effect ended they would have to end the spell to flee again.

Question: Does Sanctuary stop Hypnosis?
Answer: No.

Question: Does Sanctuary stop Demonic or Vampiric Charm?
Answer: Yes

Question: Is there ANY amount of strength that can break a Sanctuary?
Answer: No.

Question: Can I cast Sanctuary while laying down?
Answer: Yes, just make sure not to use the surface under you to unfairly rest your “focusing” arm.

Question: Can a character using Sanctuary trigger traps?
Answer: This is situational depending on the nature of the trap’s trigger. The Sanctuary spell does not stop a character from being able to walk so the character can trigger traps with a pressure plate like mechanism normally and will not take any effect. The Sanctuary spell does stop a character from passing through anything that resists them, so a the player should not intentionally step into a tripwire, or push through a trapped door, because the trap is considered to be actively resisting the character. If the player accidentally sets off a trap that they shouldn’t have, then they should attempt to reset it if possible and the situation allows. If the trap cannot be reset, and there is no marshall present to adjudicate the situation, then play should move forward as if the trap was set off. This is just an unfortunate reality of our real world physics engine, and we’ll have to trust people to be as honest as possible about not abusing this.

Question: Can a character using Sanctuary trigger Runes?
Answer: Yes.

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