Feather Heads
Southern Barbarian
The more peaceful Southern Barbarians that make their home in the wilderness south of Avalon and north of the Plains of Gehenna form more stable tribes than the other barbarians of Midlantia. Exposure to non-violent external influences has taught these people the benefits of semi-permanent living. It is believed that these people originally migrated from the steppes and prairies of the western Wolfskael Mountains and settled in this region either because of some war or natural hardship a long time ago. Their lifestyle has changed and only rarely does the more warlike and aggressive nature of their heritage comes through. They have begun to learn how to farm and have begun to domesticate the flora of the region and cultivate crops in growing quantities, but still rely on gathering for much of their needs. They have begun to learn animal husbandry, but still mostly rely on hunting. They have learned how to craft what they find into more complicated and useful items. The area they live in supports many rivers and streams and has much arable land for which to lay down a settlement. This semi-stagnant living and surplus of food in good years has given them the time to explore more complex social and political structures. They have the time to explore the mysteries of the universe and have started to come to an understanding of the world around them.
Unlike their cousins, they are more mystical in belief and have found a harmony with nature that makes most of them follow the Mother’s teachings. Most follow that faith and there are a good number of them that are Druids and Protectors. However, as with any free willed people, there are those who seek out other paths and as their exposure to the outside world grows, so do the number of followers of the High Lord and Dark Lord. They are still superstitious of magic and things they have not learned to understand and, in that, they are much like the other barbarians. They have shed their xenophobic roots and put down their weapons for other pursuits, which has allowed them to trade with each other and outsiders, and with trade comes new ways of thinking. While they are the most “civilized” of the barbarians, they are still barbarians. Their ways are simple, their society primitive, but they are learning. They are not, however, free from the rigors of the dangerous world they live in. Frequently the Outlanders from their south raid or come in conflict with the Southern Barbarians over territory and wars erupt. These people have learned to work together more than the other barbarians and this gives them the safety of numbers and strength of unity; but this is not always the case. A strong leader is needed to bring the people together, and if one does not emerge, the whole suffers. The world can be harsh and in hard times, in order to survive, they turn to their roots and raid others first then eventually each other.
Advantages |
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Free Weapon Skill of choice ~ or ~ On-list cost rebate for two Rank 1 elemental low magic schools |
+2 Body Points at first level |
Disadvantages |
Cannot learn Sorcery, Warlock, Spell Singing, or Alchemy skills until Level 10 |
Cannot start game with non-elemental schools of magic |
Cannot learn Rank 3 non-elemental low magic until level 7, Rank 4 until level 10 | Costume and Roleplaying Requirements |
MMust wear earthen colored clothing and earthen colored beads and feathers. |
Native Literacy |
Common |