The Seas of Grass

Plains Barbarian

Male Plains Barbarian
Male Plains Barbarian

The vast open prairies and plains west of the Wolfskael Mountains are home to the Plains Barbarian tribes. Ranging over almost the entire length of the mountains and many days travel west, the area they cover is vast and most of the time covered in lush vegetation. The plainsmen are expert horsemen and spend most of their time in the saddle riding from hunting ground to hunting ground. There is a harsh divide between the men and women of the tribe. The men hunt and make war; the women tend the young and produce the crafts and items needed by the tribe. These people are mostly nomadic, but from time to time they venture into the mountains and settle down for a

Female Plains Barbarian
Female Plains Barbarian

short time, long enough to gather the wood and metals they need to support them over the coming months. Plainsmen have no fixed territories and frequently different tribes come in contact with each other and war ensues. These people are highly aggressive, almost always choosing to fight rather than talk, and to the victor goes the spoils; which not only includes the defeated’s goods but their people as well. The plainsmen practice slavery and whole tribes have vanished into slavery in the past. There is no end to the servitude the defeated must pay for defeat, and it is only very seldom that they are freed. However, slavery is not passed onto the children and when a child born to slave parents comes of age; they are freed and welcomed into the tribe. Though the land is very bountiful, eventually the tribe grows too large to be supported and it breaks up often violently. These new tribes are almost immediately hostile towards each other and sometimes brother is pitted against brother. The plainsmen are xenophobic but much less so than the Northern Barbarian. They know the value of gold, silver, copper and jewels and when they are found in the mountains, they seek out people to trade with. They have the time to put value on knowledge and have a good oral tradition; some members have even learned to read and write. They know and understand magic and while they do not have the resources or temperament to learn any high level arcane art, they have practiced and keep up with their knowledge of low magic. The more cerebral pursuits of faith and questions of the origins of the universe have little use to the steppe barbarian. However, some do feel the draw of the powerful skills the Dark Lord has to offer and there are those who seek out his blessings. Few follow the other gods, but there are always some.  

 

Advantages
+3 Body Points at first level
Free Weapon Skill of Choice
Disadvantages
Cannot learn Sorcery, Warlock, Spell Singing, or Alchemy skills until Level 15
Cannot learn Rank 3 low magic until Level 7, Rank 4 until Level 10
Cannot start game with non-elemental schools of magic
Costume and Roleplaying Requirements
Must paint eyes black and have black tattoos on face
covering 25% of face.
Native Literacy
Common
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