Protectors of Nature
Druid
Druids are the followers of the Mother, Her voice and hands amongst the mortal creatures of the world ensuring above all else that life and the natural cycle of death and rebirth are maintained and the balance between the forces of Law and Chaos is kept. In times past, the battle between the forces of Good and Evil have devastated and nearly destroyed the world. The Mother’s followers have been there to put things right, but they have another enemy – the undead. In a time long ago, necromancy was created, a magical force that threatens the world with destruction in a slow and nearly unstoppable way. Necromancy is an anathema to everything the Mother is and her followers are tasked with its destruction.
Once a character becomes a Druid they are given a guardian totem animal. The guardian totem is the spirit of an animal that most represents the Druid’s nature and demeanor. This totem may also be called upon during Druidic ceremonies and may be called upon by the Druid while in long meditation for guidance and advice. This is also the animal form that the character will assume when they take on the Aspect of the Beast if they purchase that skill.
Druids call upon the power of the elements – those primordial forces that all things in the world are made from – while in service to the Mother. Most Druids are gifted with abilities that allow them accesses to these forces. When a Druid first learns the Elemental Pool skill, they choose one element to start with. This is generally the element the Druid feels closest too. They can learn to wield other elements from their pools. Those Druids, who embrace the elemental power of nature, can learn the Elemental Quintessence skill and become empowered by their favorite element.
Druid Advanced Career List
Unlike basic careers, Druid does not have a List Skill. Instead, once you have passed your quest and been blessed with plot approval you gain the ability to learn the entry skill to the list, Druid.
Name | Cost | Prereq | Purchase | Tagged |
---|---|---|---|---|
Aspect of the Beast | 10 | Shapeshift, Compel Mother's Children | Once | Yes |
Bark Skin | 4 | Pass Without a Trace | Multi | Yes |
Claws | 3 | Druid | Once | No |
Compel Mother’s Children | 8 | Nature's Child | Multi | Yes |
Druid | 5 | Plot Approval, Herbal Lore | Once | No |
Elemental Attunement | 4 | 2 Elemental Pool | Multi | Yes |
Elemental Pool Points | 5 | Druid | Multi | Yes |
Elemental Quintessence | 10 | Nature Magic Rank 4 | Once | Yes |
Forest Meld | 6 | Pass Without a Trace | Multi | No |
Hibernate | 3 | Forest Meld | Once | No |
Nature Magic Rank 1 | 2 | 2 Elemental Pool Purchases | Once | No |
Nature’s Child | 5 | Pass Without a Trace | Multi | Yes |
Nature’s Health | 4 | Elemental Pool | Once | No |
Nature’s Purity | 5 | Elemental Pool | Multi | Yes |
Pass Without a Trace | 5 | Druid | Once | No |
Shapeshift | 7 | Claws, Nature's Child | Multi | Yes |