Pyrotechnics is fire magic. From creating a simple flame to the highest damage single spell in the elements, that is pyro. There is a telltale flash of Red light when pyro is cast.
Special rules of Pyrotechnics:
Except for the Match spell, Pyrotechnics spells do not create actual fires. The flames do magical damage and do not actually burn anything; a caster can hurt a character with a Fireball spell, but they cannot use Fireball to set a house on fire.
Despite the word “eldritch” in the pyrotechnics verbal, no spell in this school deals “Eldritch” typed damage. It is only “Magic Fire” damage for purposes of damage resistance and appropriate defenses.
Rank 1:
Spell Verbal: I Summon Forth an Eldritch…
- …Light 0/1 Power Point Special
- This spell causes an object long sword or smaller to glow. This spell has no effect on most characters. Light costs no Power Points if the caster is touching the object or 1 Power Point if the caster throws the spell. The character holding the light spell may extinguish the light by covering it with their hand, but they cannot restore the light again without another Light spell.
- Out-of-game, a small flashlight that must be supplied by the player represents the Light spell for each Light spell cast. If there is no flashlight then the spell will not work. However, if the player casts this spell during the out-of-game daytime, the caster gets one free Light spell without the need for a flashlight. The Light spell lasts until the flashlight’s batteries run out. Even if you have replacement batteries, the Light spell must be recast after the new batteries are installed.
- …Match 0/1 Power Points Until Flame Burns Out
- This spell causes the tip of a piece of wood to burst into flame. The piece of wood can be no larger than 2 feet by 2 inches by 2 inches. You may light an actual match or torch if a Marshal permits and if it is permitted by the rules of the campsite. Otherwise, you must use some representation of the torch and, if necessary, a Marshal will note that the wood is on fire.
- …Flare 2 Power Points Instant
- This spell does 10 points of magical damage due to fire.
- …Fire Brand 2 Power Points Latent
- This spell can only be cast on a weapon. If you hold the weapon, you can invoke this spell, which causes the next weapon attack done by the weapon to be fire based. Fire Brand does not make the attack magical and it does not add any damage to the weapon. The attacker declares a blow to be fire based by adding the word “Fire” to the damage done by the attack; for example: “Two Fire.” Fire Brand only lasts for one blow, but if an attacker fails to hit their target the spell is not used up. Fire Brand can be combined with any martial skill such as Weapon Proficiencies, Slay, Assassinate, Critical Attack, Waylay, etc
Pyrotechnics Rank 2
Pyrotechnics Rank 3
Pyrotechnics Rank 4
Pyrotechnics Rank 5
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