Learning this skill allow the character to activate the Battle Strength Endowment by consuming a specific kind of demon flesh. Once activated, the endowment gives the character the following bonuses:
- +2 Strength Bonus. This is a racial bonus and does not stack with other racial bonuses. The greater bonus takes effect.
- +12 Body Points. These Body Points are healable and are the first to be lost. They are temporary and are not affected by anything that affects the character’s Base Body Points. When the affect ends, the character will lose 12 Body Points unless they have already have taken more than 12 points of damage. For example, if a character has 20 Body Points and activates this skill. They then have 32 Body Points. They take 16 points of damage and are currently at 16 Body Points. When the endowment ends, they will not lose any more Body Points. Had they been at 24 Body Points when the endowment ends, they would be at 20 Body Points.
- +20 points of Natural Armor. These Armor Points do not reset and are the last to be lost after all spells, rituals, and real armor.
The Battle Strength Endowment requires the flesh of any battle demon to activate.
Rank 1 lasts for only 10 minutes and gives the character 3 Corruption points.
Each purchase of this skill increases the amount of time this endowment is active and amount of corruption gained by activating it. The character may choose how long the endowment will last in the standard increments of 10, 20, or 60 minutes, up to maximum rank of this skill learned. For example, a character with Rank 2 can consume the correct type of demon flesh and have this endowment last for either 10 or 20 minutes. They could not choose to have it last 60 minutes since they do not have Rank 3. The duration of the endowment must be chosen when the skill is activated and cannot be changed once set.
The character many not end the effect of the endowment early. The character cannot activate another Protection Endowment while they have a Protection Endowment active. They do not stack.
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