The character can use the Spell Parry skill to stop (negate) any low magic spell or Nature Magic spell cast at the character except ones augmented by Total Power. Once successfully hit with a spell attack, the player must call “Spell Parry” to indicate the spell has been stopped.
The character can stop a spell augmented Warlock skills except Total Power. A character can only stop a spell if they are wielding their dedicated weapon (not just in their hand) at the time. If the weapon is merely held or sheathed, the character cannot use Spell Parry.
Only low magic schools and Nature Magic can be stopped, therefore, Spell Songs, sorcery, and magical abilities cannot be negated with this skill.
The character may parry a spell for another character that is within weapon’s reach just like other martial parry skills except spells augmented by Perfect Aim.
A character must have 15 Power Points OR one proficiency for every 1 Spell Parry skills they want to learn. This includes the 25 Power Points needed to learn the Channeling skill, therefore if the character has 27 Power Points and 2 Proficiencies, they may learn 3 Spell Parries.
This skill is always used once called. The character’s Dedicated Weapon is needed to use this skill.
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