Spell Storing

Spell Storing
List: Arcane Grifter
Cost: 10
Prereqs: Gylph, 4 Arcane Proficiencies
Skill Type: Arcane
Tagged: Yes
Purchase: Multi
Duration: Special
Description:

This skill allows the character to catch any low magic, Spell Singing, or Nature Magic spell that affects them cast by another character. The character CANNOT store spells they cast themselves with Spell Storing. A character can have as many purchases of the Spell Storing skill as they wish, but can only store one spell at a time. Therefore, if the character has three purchases of the Spell Storing skill, they can capture and store one spell at a time, three times per Tag Cycle. The stored spells are not detectable by any means and cannot be dispelled. Even if the character dies, they retain the spell when they resurrect. Should the character attempt to store a spell already stored, the new spell takes effect and the currently stored spell is lost.

Once stored, the character can release the spell without the use of any in-game or out-of-game verbal. The character will deliver the spell using a Spell Packet with a free and unfettered hand. The character should call the common name of the spell suffixed by the word “…Spell”, for example, “Take Your Sight Spell”.

Any Spell Songs stored with this skill are released and delivered by a Spell Packet. The character can store a Warlock augmented spell, but will only “store” the following augments: Total Power, Double Power, Spell Binding. Any other Warlock skills are not stored and are lost. Only one spell delivered with Double Cast can be store. The second spell will still affect the character.

The stored spell is lost at the end of the Tag Cycle and does not carry over to the next Tag Cycle.


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