Gruff and Loyal
Wolfen
Wolfen are intelligent, civilized canine humanoids. They, like the Kaletani, have no ties to humans and are a race unto their own. Wolfen tend to be earthy and gruff, which many claim make them uncivilized, but this is not true. They are loyal to anyone they consider part of their pack. This could be as small as an adventuring party, or as large as the village they live in. They make no distinction in race when it comes to members of the pack. In unpopulated areas, especially wooded areas, Wolfen packs are composed entirely of Wolfen, but when found living along side other races, the Wolfen may be the only one of their race in the pack.
Wolfen have an affinity towards martial skills and lack the magical aptitude needed to make them accomplished wielders of magic. Their sense of loyalty to the pack makes them excellent soldiers and guards and when found living with other races, these are the roles they frequently take. However, some Wolfen take up other pursuits and become craftsman or artisans, but their numbers are few.
Wolfen, like most races, follow the three Powers at about the same ratio and make up a small percent of the population.
Advantages |
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Half cost for the Fighter Basic Career Skill List (5 Build Points) |
One purchase of the Critical Attack skill for 0 Build Points |
+2 Body Points for the first two Levels (+4 Body Points Total) |
The Natural Claws skill |
Disadvantages |
Can have only a maximum of 6 Power Points or Spell Singing Points per Level. |
Double cost any Sorcery skills, -10% Ritual Casting Bonus |
Double cost any Warlock skills |
Double cost any Spell Singing skills, 1 Spell Singing Point for 1 Build Point |
Costume and Roleplaying Requirements |
The player must wear canine ears and fur on exposed areas of the body except face. |
Pack mentality, obeys pack leader and puts members of the pack before self. |
Native Literacy |
None. Wolfen do not have a written language, preferring to pass down their history orally. |