This skill trains the character’s mind to resist charms. The character can use this skill to stop: any Charm School spell, any racial charms like Satyr/Faun charm, the Hypnosis skill, charm like effect Spell Songs, charm like effect Nature Magic, Ritual of Domination, Possession, Vampiric charm, Draconic or Hierarch charm, or any other charm affect.
This skill will not stop a fear effect. This skill has no obvious effects when used and does not need to be called out loud. This skill must be used immediately after the attack. A player could not wait until they are given a command they do not like then use this skill to free their mind to disobey the order. The one exception to this rule is charm effects that have a base duration of longer than 1 hour. The character may use his Iron Will to regain self control for 10 minutes. Some examples are: being an undead under the control of another, being under the effects of a Ritual of Domination, or a Demonic Charm. A spell that has been augmented with the Spell Binding skill does not fall under this exception as the base duration is still 1 hour or less.
This skill can never be used to stop any Follower of the Light or Servant of Darkness turn or control skill.
Back to the Skills List